In the last years performance has taken a great influence from digital forms of story telling such as video games. Ancient dramaturgical techniques have been merged with new ways of interactivity, creating meaningful real world experiences. We see projects ranging from the immersive explorative environments of “Punchdrunk” and “Signa”, to alternate reality games by The Mission Business and interactive telephone performances by Blast Theory and Coney. From multimedia art to urban games, escape rooms and theatrical performances, playful artistic movements are slowly entering mainstream culture.
In this panel discussion Andreas Mayrhofer (Time’s Up), Georg Hobmeier (Causa Creations / Gold Extra) and Philipp Ehmann (Play:Vienna) discuss their working methods and the issues of creating real world playful environments.